7#include <frc/geometry/Translation2d.h>
8#include <frc2/command/CommandBase.h>
9#include <frc2/command/CommandHelper.h>
24 void End(
bool interrupted)
override;
32 std::chrono::time_point<std::chrono::steady_clock>
m_startTime;
34 units::degree_t
GetOffsetAngle(frc::Translation2d curPos, frc::Translation2d target);
36 units::degree_t
GetAngleToPoint(frc::Translation2d curPos, frc::Translation2d target);
Definition: auto_position_aim_command.h:16
bool IsFinished() override
Definition: auto_position_aim_command.cpp:50
void Execute() override
Definition: auto_position_aim_command.cpp:39
void End(bool interrupted) override
Definition: auto_position_aim_command.cpp:47
units::degree_t GetOffsetAngle(frc::Translation2d curPos, frc::Translation2d target)
Definition: auto_position_aim_command.cpp:58
frc::Pose2d m_shootingPosition
Definition: auto_position_aim_command.h:30
void Initialize() override
Definition: auto_position_aim_command.cpp:22
std::chrono::time_point< std::chrono::steady_clock > m_startTime
When the command began.
Definition: auto_position_aim_command.h:32
units::degree_t GetAngleToPoint(frc::Translation2d curPos, frc::Translation2d target)
Definition: auto_position_aim_command.cpp:75
units::degree_t GetTurretAngleToTarget(frc::Pose2d curRobotPos, frc::Translation2d target)
Definition: auto_position_aim_command.cpp:86
argos_lib::Debouncer m_threshDebounce
Definition: auto_position_aim_command.h:31
ShooterSubsystem * m_pShooter
Definition: auto_position_aim_command.h:29
Definition: shooter_subsystem.h:138
Definition: debouncer.h:14