#include <prime_shooter_command.h>
- Copyright
- Copyright (c) Argos FRC Team 1756. Open Source Software; you can modify and/or share it under the terms of the license file in the root directory of this project.
◆ PrimeShooterCommand()
| PrimeShooterCommand::PrimeShooterCommand |
( |
ShooterSubsystem & |
shooter, |
|
|
ElevatorSubsystem & |
elevator, |
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|
VisionSubsystem & |
vision, |
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|
const units::inch_t |
distance, |
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const std::optional< units::revolutions_per_minute_t > |
customSpeed = std::nullopt, |
|
|
bool |
wait = true |
|
) |
| |
- Copyright
- Copyright (c) Argos FRC Team 1756. Open Source Software; you can modify and/or share it under the terms of the license file in the root directory of this project.
◆ End()
| void PrimeShooterCommand::End |
( |
bool |
interrupted | ) |
|
|
override |
◆ Execute()
| void PrimeShooterCommand::Execute |
( |
| ) |
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override |
◆ Initialize()
| void PrimeShooterCommand::Initialize |
( |
| ) |
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override |
◆ IsFinished()
| bool PrimeShooterCommand::IsFinished |
( |
| ) |
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override |
◆ m_customSpeed
| const std::optional<units::revolutions_per_minute_t> PrimeShooterCommand::m_customSpeed |
|
private |
◆ m_distance
| const units::inch_t PrimeShooterCommand::m_distance |
|
private |
◆ m_Elevator
◆ m_Shooter
◆ m_Vision
◆ m_wait
| bool PrimeShooterCommand::m_wait |
|
private |
The documentation for this class was generated from the following files: