7#include <frc/GenericHID.h>
8#include <frc2/command/button/Trigger.h>
Definition operator_controller.h:10
GamePieceMode GetGamePieceMode()
Definition operator_controller.cpp:49
frc2::Trigger TriggerL3()
Definition operator_controller.cpp:27
frc2::Trigger TriggerAlgae()
Definition operator_controller.cpp:45
frc2::Trigger TriggerStow()
Definition operator_controller.cpp:39
ArmDirection
Definition operator_controller.h:17
ReefLevel GetReefLevel()
Definition operator_controller.cpp:57
frc2::Trigger TriggerL4()
Definition operator_controller.cpp:30
ArmDirection m_activeDirection
Definition operator_controller.h:35
ReefLevel m_activeLevel
Definition operator_controller.h:36
frc2::Trigger TriggerCoral()
Definition operator_controller.cpp:42
frc2::Trigger TriggerReefRight()
Definition operator_controller.cpp:36
frc2::Trigger TriggerL1()
Definition operator_controller.cpp:21
GamePieceMode
Definition operator_controller.h:15
ReefLevel
Definition operator_controller.h:16
OperatorController()=delete
frc::GenericHID m_macropad
Definition operator_controller.h:34
ArmDirection GetArmDirection()
Definition operator_controller.cpp:53
frc2::Trigger TriggerL2()
Definition operator_controller.cpp:24
frc2::Trigger TriggerReefLeft()
Definition operator_controller.cpp:33