#include <operator_control_box.h>
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enum | BoxButtonIndex {
boxIndex_leftGrid_leftCone = 1
, boxIndex_leftGrid_middleCube = 2
, boxIndex_leftGrid_rightCone = 3
, boxIndex_middleGrid_leftCone = 4
,
boxIndex_middleGrid_middleCube = 5
, boxIndex_middleGrid_rightCone = 6
, boxIndex_rightGrid_leftCone = 7
, boxIndex_rightGrid_middleCube = 8
,
boxIndex_rightGrid_rightCone = 9
, boxIndex_stowPosition = 10
, boxIndex_high = 11
, boxIndex_middle = 12
,
boxIndex_low = 13
, boxIndex_led = 14
, boxIndex_game_piece = 15
, boxIndex_bash = 16
,
boxIndex_spare_switch = 17
, boxIndex_invalid
} |
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- Copyright
- Copyright (c) Argos FRC Team 1756. Open Source Software; you can modify and/or share it under the terms of the license file in the root directory of this project.
◆ BoxButtonIndex
Enumerator |
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boxIndex_leftGrid_leftCone | |
boxIndex_leftGrid_middleCube | |
boxIndex_leftGrid_rightCone | |
boxIndex_middleGrid_leftCone | |
boxIndex_middleGrid_middleCube | |
boxIndex_middleGrid_rightCone | |
boxIndex_rightGrid_leftCone | |
boxIndex_rightGrid_middleCube | |
boxIndex_rightGrid_rightCone | |
boxIndex_stowPosition | |
boxIndex_high | |
boxIndex_middle | |
boxIndex_low | |
boxIndex_led | |
boxIndex_game_piece | |
boxIndex_bash | |
boxIndex_spare_switch | |
boxIndex_invalid | |
◆ OperatorControlBox()
OperatorControlBox::OperatorControlBox |
( |
int |
port | ) |
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explicit |
- Copyright
- Copyright (c) Argos FRC Team 1756. Open Source Software; you can modify and/or share it under the terms of the license file in the root directory of this project.
◆ GetBashGuardStatus()
bool OperatorControlBox::GetBashGuardStatus |
( |
| ) |
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◆ GetGamePiece()
GamePiece OperatorControlBox::GetGamePiece |
( |
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◆ GetGamePieceStatus()
bool OperatorControlBox::GetGamePieceStatus |
( |
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◆ GetLEDStatus()
bool OperatorControlBox::GetLEDStatus |
( |
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◆ GetScoringPosition()
◆ GetSpareSwitchStatus()
bool OperatorControlBox::GetSpareSwitchStatus |
( |
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◆ TriggerBashGuard()
frc2::Trigger OperatorControlBox::TriggerBashGuard |
( |
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◆ TriggerGamePiece()
frc2::Trigger OperatorControlBox::TriggerGamePiece |
( |
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◆ TriggerLED()
frc2::Trigger OperatorControlBox::TriggerLED |
( |
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◆ TriggerScoringPositionUpdated()
frc2::Trigger OperatorControlBox::TriggerScoringPositionUpdated |
( |
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◆ TriggerSpareSwitch()
frc2::Trigger OperatorControlBox::TriggerSpareSwitch |
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◆ TriggerStowPosition()
frc2::Trigger OperatorControlBox::TriggerStowPosition |
( |
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◆ Update()
void OperatorControlBox::Update |
( |
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◆ UpdatePosition()
◆ m_pEvent
frc::EventLoop* OperatorControlBox::m_pEvent |
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private |
◆ m_scoringPosition
The documentation for this class was generated from the following files: