#include <operator_control_box.h>
|
| enum | BoxButtonIndex {
boxIndex_leftGrid_leftCone = 1
, boxIndex_leftGrid_middleCube = 2
, boxIndex_leftGrid_rightCone = 3
, boxIndex_middleGrid_leftCone = 4
,
boxIndex_middleGrid_middleCube = 5
, boxIndex_middleGrid_rightCone = 6
, boxIndex_rightGrid_leftCone = 7
, boxIndex_rightGrid_middleCube = 8
,
boxIndex_rightGrid_rightCone = 9
, boxIndex_stowPosition = 10
, boxIndex_high = 11
, boxIndex_middle = 12
,
boxIndex_low = 13
, boxIndex_led = 14
, boxIndex_game_piece = 15
, boxIndex_bash = 16
,
boxIndex_spare_switch = 17
, boxIndex_invalid
} |
| |
- Copyright
- Copyright (c) Argos FRC Team 1756. Open Source Software; you can modify and/or share it under the terms of the license file in the root directory of this project.
◆ BoxButtonIndex
| Enumerator |
|---|
| boxIndex_leftGrid_leftCone | |
| boxIndex_leftGrid_middleCube | |
| boxIndex_leftGrid_rightCone | |
| boxIndex_middleGrid_leftCone | |
| boxIndex_middleGrid_middleCube | |
| boxIndex_middleGrid_rightCone | |
| boxIndex_rightGrid_leftCone | |
| boxIndex_rightGrid_middleCube | |
| boxIndex_rightGrid_rightCone | |
| boxIndex_stowPosition | |
| boxIndex_high | |
| boxIndex_middle | |
| boxIndex_low | |
| boxIndex_led | |
| boxIndex_game_piece | |
| boxIndex_bash | |
| boxIndex_spare_switch | |
| boxIndex_invalid | |
◆ OperatorControlBox()
| OperatorControlBox::OperatorControlBox |
( |
int |
port | ) |
|
|
explicit |
- Copyright
- Copyright (c) Argos FRC Team 1756. Open Source Software; you can modify and/or share it under the terms of the license file in the root directory of this project.
◆ GetBashGuardStatus()
| bool OperatorControlBox::GetBashGuardStatus |
( |
| ) |
|
◆ GetGamePiece()
| GamePiece OperatorControlBox::GetGamePiece |
( |
| ) |
|
◆ GetGamePieceStatus()
| bool OperatorControlBox::GetGamePieceStatus |
( |
| ) |
|
◆ GetLEDStatus()
| bool OperatorControlBox::GetLEDStatus |
( |
| ) |
|
◆ GetScoringPosition()
◆ GetSpareSwitchStatus()
| bool OperatorControlBox::GetSpareSwitchStatus |
( |
| ) |
|
◆ TriggerBashGuard()
| frc2::Trigger OperatorControlBox::TriggerBashGuard |
( |
| ) |
|
◆ TriggerGamePiece()
| frc2::Trigger OperatorControlBox::TriggerGamePiece |
( |
| ) |
|
◆ TriggerLED()
| frc2::Trigger OperatorControlBox::TriggerLED |
( |
| ) |
|
◆ TriggerScoringPositionUpdated()
| frc2::Trigger OperatorControlBox::TriggerScoringPositionUpdated |
( |
| ) |
|
◆ TriggerSpareSwitch()
| frc2::Trigger OperatorControlBox::TriggerSpareSwitch |
( |
| ) |
|
◆ TriggerStowPosition()
| frc2::Trigger OperatorControlBox::TriggerStowPosition |
( |
| ) |
|
◆ Update()
| void OperatorControlBox::Update |
( |
| ) |
|
◆ UpdatePosition()
◆ m_pEvent
| frc::EventLoop* OperatorControlBox::m_pEvent |
|
private |
◆ m_scoringPosition
The documentation for this class was generated from the following files: