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static const frc::Pose2d | W_A |
| Drive so intake goes 1 bumper width past ball center. More...
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static const frc::Pose2d | W_A_B = frc::Pose2d(balls::B.X(), balls::B.Y() + 1.5_ft, -200_deg) |
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static const frc::Pose2d | D |
| Approach at 45 degree angle. More...
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static const frc::Pose2d | HumanPlayer |
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static const frc::Pose2d | Shoot_D |
| Approach at 45 degree angle. More...
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static const frc::Pose2d | Shoot_F |
| Approach at 45 degree angle. More...
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static const frc::Pose2d | Virtual_Shoot_F = frc::Pose2d(454.1_in, 77.1_in, Shoot_F.Rotation()) |
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static const frc::Pose2d | X_B = frc::Pose2d(balls::B.X() + 6_in, balls::B.Y() - 12_in, -147.5_deg) |
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static const frc::Pose2d | Z_C = frc::Pose2d(balls::C.X(), balls::C.Y(), 135_deg) |
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static const frc::Pose2d | Y_Y = frc::Pose2d(starting_positions::Y.X() - 48_in, starting_positions::Y.Y(), 180_deg) |
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static const frc::Pose2d | Defense_Virt = frc::Pose2d(500_in, 162_in, 225_deg) |
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static const frc::Pose2d | Defense_Right = frc::Pose2d(174_in, 126_in, 270_deg) |
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static const frc::Pose2d | Defense_Left = frc::Pose2d(234_in + 6_in, 228_in + 60_in, 405_deg) |
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