7#include <frc/GenericHID.h>
8#include <frc/event/EventLoop.h>
9#include <frc2/command/button/Trigger.h>
Definition operator_control_box.h:13
frc2::Trigger TriggerScoringPositionUpdated()
ScoringPosition UpdatePosition()
frc2::Trigger TriggerGamePiece()
BoxButtonIndex
Definition operator_control_box.h:15
@ boxIndex_rightGrid_leftCone
Definition operator_control_box.h:22
@ boxIndex_rightGrid_rightCone
Definition operator_control_box.h:24
@ boxIndex_middleGrid_leftCone
Definition operator_control_box.h:19
@ boxIndex_middleGrid_middleCube
Definition operator_control_box.h:20
@ boxIndex_middleGrid_rightCone
Definition operator_control_box.h:21
@ boxIndex_low
Definition operator_control_box.h:28
@ boxIndex_leftGrid_leftCone
Definition operator_control_box.h:16
@ boxIndex_middle
Definition operator_control_box.h:27
@ boxIndex_invalid
Definition operator_control_box.h:33
@ boxIndex_high
Definition operator_control_box.h:26
@ boxIndex_spare_switch
Definition operator_control_box.h:32
@ boxIndex_led
Definition operator_control_box.h:29
@ boxIndex_leftGrid_middleCube
Definition operator_control_box.h:17
@ boxIndex_rightGrid_middleCube
Definition operator_control_box.h:23
@ boxIndex_bash
Definition operator_control_box.h:31
@ boxIndex_game_piece
Definition operator_control_box.h:30
@ boxIndex_leftGrid_rightCone
Definition operator_control_box.h:18
@ boxIndex_stowPosition
Definition operator_control_box.h:25
bool GetSpareSwitchStatus()
ScoringPosition m_scoringPosition
Definition operator_control_box.h:70
frc::EventLoop * m_pEvent
Definition operator_control_box.h:69
ScoringPosition GetScoringPosition()
frc2::Trigger TriggerLED()
frc2::Trigger TriggerSpareSwitch()
frc2::Trigger TriggerStowPosition()
bool GetBashGuardStatus()
frc2::Trigger TriggerBashGuard()
OperatorControlBox(int port)
bool GetGamePieceStatus()